Tags archives: gaming-report

Why Is There Uncertainty Surrounding Virtual Reality Hardware?
Immersive technologies have pretty much become the new battleground at every game expo in the last few years. This year alone, consumers will spend $5.1 billion on virtual reality hardware, accessories, and software, up from $660 million spent in 2015. Meanwhile, the global market is expected to grow to $8.9 billion in 2017 and $12.3 billion in 2018. Major players like Oculus, Microsoft, HTC, and Sony may have leapfrogged to gain the attention of ultra-high-end PC gamers. But, what do gamers really think about it? Behind all the...