Tags archives: virtual-reality-headsets

Immersive technologies have pretty much become the new battleground at every game expo in the last few years. This year alone, consumers will spend $5.1 billion on virtual reality hardware, accessories, and software, up from $660 million spent in 2015. Meanwhile, the global market is expected to grow to $8.9 billion in 2017 and $12.3 billion in 2018. Major players like Oculus, Microsoft, HTC, and Sony may have leapfrogged to gain the attention of ultra-high-end PC gamers. But, what do gamers really think about it? Behind all the...
2015 has been a great year for the gaming industry. With latest releases, which ranged from spunky post-apocalypse RPGs to astounding teen dramas, all of these weaved their magic on the gaming aficionados and gaming industry. Now, the year 2016 is structuring up to be mind-blowing. It is a year where the virtual reality headsets will mark its beginning, unleashing a total variety of fantastic interactive experiences. 2016 will be a year in which classic Franchises like The Last Guardian, Final Fantasy, Dark Souls, and The Legend o...
Start-up companies for virtual reality are proliferating, venture capitals are being heavily poured into them and the people are addressing a positive review over how the new entry in the digital world could modify work, communications, and entertainment. Entrepreneurs and investors believe that virtual reality headsets developed to engulf masses in digital worlds are the upcoming behemoth moneymakers in the field of technology. Probably, this will set off a capitalist hysteria that has rarely arrived into notice since the previous ...