Tags archives: virtual-reality-projects

Immersive technologies have pretty much become the new battleground at every game expo in the last few years. This year alone, consumers will spend $5.1 billion on virtual reality hardware, accessories, and software, up from $660 million spent in 2015. Meanwhile, the global market is expected to grow to $8.9 billion in 2017 and $12.3 billion in 2018. Major players like Oculus, Microsoft, HTC, and Sony may have leapfrogged to gain the attention of ultra-high-end PC gamers. But, what do gamers really think about it? Behind all the...